Author: DigiBen
In the final part of this series we now can add collision and action keys, to trigger special events in a game. We also add the ability to copy tiles to the cursor from the map to make map editing a bit faster. This editor is far from complete, but we give some encouragement for other ideas to implement yourself.
Functions Used: SelectObject(), TranslateAccelerator(), LoadAccelerators(), CheckMenuItem(), SetScrollInfo(), vectors<>, Rectangle(), CreatePen(), LoadImage(), GetDC(), ReleaseDC(), BitBlt(), CreateCompatibleBitmap(), DeleteObject(), CreateDialog(), SetFocus(), GetDlgItemInt()
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