Author: TheTutor
It's hard to have a quality scene without some kind of meshes. Luckily, DirectX makes it really eash to create meshes using their ID3DXMesh class. In this tutoiral, we show to use the ID3DXMesh class to make two stock shapes, a sphere and a torus.
Functions/Methods Used: Direct3DCreate9(), D3DXCreateSphere(), D3DXCreateTorus(), assert(),
IDirect3D9:: CreateDevice(), Release()
IDirect3DDevice9:: BeginScene(), EndScene(), SetFVF(), DrawPrimitiveUP(), Clear(), Release()
ID3DXMesh:: CloneMeshFVF(), LockVertexBuffer(), UnlockVertexBuffer(), GetVertexBuffer(), GetIndexBuffer(), GetNumVertices(), GetNumFaces(), Release()
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