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Tile Maze   

Author:  DigiBen

How to make a simple tile-based maze is covered.  Tile-based collision is used to keep the "player" in-bounds.

Functions Used:  SelectObject(), ShowCursor(), CreateCompatibleBitmap(), CreateCompatibleDC(), GetDC(), GetClientRect(), FillRect(), BitBlt(), LoadImage(), TransparentBlt(), StrecthBlt(), DeleteObject() 


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