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Bone Animation Part3   

Author:  DigiBen

This is the third tutorial in the Bone Animation series.  Adding to the previous loading tutorial, this version shows how to load and apply weighted bone animation to the .GTF model, exported from 3D Studio Max®.  When running this program you will see a character perform a bunch of animation cycles using bone animation also called skeletal animation.  The third part of the GTExporter series generates the .GTF file loaded by this tutorial.

Functions Used:  fopen(), fclose(), fread(), strcpy(), sprintf(), glBegin(), glBindTexture(), glTexture2D(), glEnd(), glEnable(), timeGetTime(), glRotatef(), SwapBuffers(), gluLookAt(), glVertex3f(), malloc(), free(),  glVertex3f(), glPolygonMode(), vector::push_back(),  vector::clear(), new, delete, MessageBox()


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