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ASCII Map Editor Part3   

Author:  DigiBen

In this version we go over the code needed to Save and Load custom created maps.  This is actually not a lot of code, so you should look forward to implementing this.  Now in the editor you can hit 'L' for loading and 'S' for saving our own map.  There is a Default.map included to load and see some effects that can be created in ASCII graphics.  It's the same map in the picture on the left.

Functions/Methods Used:  memset(), GetStdHandle(), vector<>, WriteConsoleOutput(), WriteConsoleOutputCharacter(), WriteConsoleOutputAttribute(), SetConsoleWindowInfo(), SetConsoleMode(), ReadConsoleInput(), fopen(), fclose(), fscanf(), fgets(), strlen(), fread(), fwrite()


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