Author: TheTutor
Multi-texturing is the process of taking multiple textures and blending them together, in different ways, to obtain the final color to be applied to a geometric primitive. Multi-texturing makes texturing techniques such as normal mapping possible. This tutorial is an introduction to multi-texturing without the use of pixel shaders.
Functions/Methods Used: D3DXCreateTextureFromFile()
IDirect3DDevice9:: SetRenderState(), SetTexture(), SetTextureStageState(), DrawIndexedPrimitiveUP()