Author: DigiBen
This tutorial shows you how to do incredibly fast motion blurring in real-time using OpenGL. The topics of ortho mode and rendering to a texture are revisited. This technique of motion blur is created by a recursive snap shot of the screen and blending it over top of the viewport to create a fading trail of motion.
Functions Used: glMatrixMode(), glPushMatrix(), glLoadIdentity(), glOrtho(), glPopMatrix(), glBindTexture(), GetTickCount(), glBlendFunc()
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