Author: DigiBen
If you want to make a game like Quake, you are going to need to know when the player runs into a wall. This tutorial shows you how to determine if the camera (the player) collides with the world using sphere collision. The data file is a .Raw file which is just a file that has pure vertices that we made.
You can download a 3DS Max exporter (by Alexandre Ribeiro de Sá ) which creates .Raw files used in this tutorial. Download: .MS
Functions Used: sqrt(), acos(), glCullFace(), glFogi(), glFogfv(), glFogf(), glHint(), gluLookAt(), glBegin(), glEnd(), SwapBuffers(), fopen(), fscanf(), rewind(), fclose()
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