Modifying a symbol locally |
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Local modifications [Light] [Beginner] [Professional] [Notation] [Composition Light] [Composition Pro] [Drums and Percussion] [Guitar] [Choir] [Keyboard] [Soloist] When you use a symbol in
the score, it will often be useful to slightly modify the
associated sound effect. By placing for example a mezzo forte (MF),
it is useful to influence it according to the sound used on your
synthesizer. Many symbols require the possibility to modify their value
without affecting the original symbol (as for example the exact
moment where the effect starts, the duration of a crescendo or an
accelerando, the value of a volume
). Pizzicato automatically associates local parameters for each
instance of a symbol in the score. You can modify these
parameters via the local parameters dialog box. and add it on the score to get: This dialog box is used to modify the value of the
velocity associated with this instance of the symbol. The
library symbol is not affected. A similar dialog box appears
according to the type of MIDI effect (tempo,
transposition
) This dialog box contains all local parameters that can be
modified. In 99 % of the cases, the simplified dialog box is
sufficient. This full dialog box groups a series of
parameters from the symbol definition dialog boxes. Most
parameters only concern the Midi effects. By opening it the
first time on a symbol, it contains the original values which
define the Midi performance. You can then modify these values
to moderate a Midi effect, to modify it or cancel it. If you close and open again this dialog box on the same
symbol, you will see that your modifications are memorized.
By placing another symbol of the same type and by calling
this dialog box, you will observe again the original values
of the parameters. The local values are separately associated
with each instance of the symbol. When Pizzicato finds a symbol, it first searches if local
values are associated with it. If not, it will take the
original values in standard library. The upper part contains 12 text boxes used to modify the
graphic aspect. The first two specify the horizontal and vertical position
of the original symbol, in relation to the top left corner of
the measure. These parameters are adapted if you move the
symbol with the mouse, but you can also modify the position
of the symbol by changing these values. Just below, you find the horizontal and vertical scales.
You can modify them with a better precision than with the
mouse. Below you find the text boxes to specify the horizontal
and vertical oblique shifts. The six text boxes located on the right modify the
coordinates of a curve, only if the symbol is a curve. A check box makes a symbol invisible. The other elements
relate to the Midi play. The first menu is labeled Effect and changes the
effect of the symbol. You can change the type, but it you need to
keep types compatible. The exceptions are the note sequences and
the Midi data, which cannot be exchanged with other effects. The next menu modifies the start of the effect. The 3 choices
are Position in measure (proportional to the graphic
position of the symbol), Attached note (exactly when the
associated note starts) or Start of measure (the first
beat of the measure). The Duration may be Fixed or Proportional.
If the choice is Fixed, the 3 text boxes just below
define this duration in measures, beats and units (480 units is
equivalent to one quarter note). The Proportional choice
determines the duration in proportion to the graphic width of the
symbol compared to the measure. The choice selected in the
original symbol does not matter, you can modify it here and adapt
the duration of the effect to this particular symbol. To the right, Change specifies if the symbol is a
unique or multiple value. The Parameter text box is used
to specify the number of the Midi controller, only if the type of
the effect is a controller. When the value is unique, it is specified in the Unique
value text box. This box is probably used the most for local
changes. Most of the time, a local change is done to adjust the
main value of the effect, like the tempo, the velocity, the
volume
The Relative change check box specifies if the values
(unique or multiple) are relative or not to the preceding value
of the effect in the score. The check box labeled Local change determines if the
value is only local (and thus cancelled after the duration of the
effect). Six text boxes modify the values of a progression, only if the
symbol contains a multiple change. The first three boxes are
labeled V-1, V-2 and V-3. They are the
first three values of the progression. The next ones, V-n-2,
V-n-1 and V-n represent the three last
progression values. Only the used values can be modified. If the
progression contains only 2 values, only V-1 and V-2 will be
used. By modifying these values, you can thus influence how the
effect will vary with time throughout its duration. The left lower part of this dialog box only relates to the
note sequences. The time scale and the number of repetitions can
be directly modified here. The main use of this is to adapt the
speed of a trill compared to the tempo or simply to the musical
context in which it is used. The first three pitches of notes (which are practically always
relative pitches in relation to the value of the associated note)
can be modified directly. It is useful to define the type of a
trill (1/2 tone higher, lower, 1 tone higher or lower
) or
the value of an appoggiatura. All parameters found here are in fact of parameters which are
in the symbol definition dialog boxes. Let us review some common
cases of local modifications. Examples of local modifications [Light] [Beginner] [Professional] [Notation] [Composition Light] [Composition Pro] [Drums and Percussion] [Guitar] [Choir] [Keyboard] [Soloist]