UT2004 Mutators and Mods

Use the supplied SetupMod script to copy all files in to the '<UT2004>/system' folder.

If the mod is a Mutator, remember to add the mutator before you play a game.

Adding a Mutator to a Game

After, selecting the Game Type and the map or level to play, select the Tab called Mutator. From there select the Mutator to use and Add it. When you don't want to use it anymore, simply remove it from the list.

Using the Package to play Multiplayer on a LAN or the Internet

For a package, mod, mutator or skin to work, on a client machine, in a multiplayer game, the UT2004.ini file on the server has to be set up correctly to register the package and the files have to be on both the client and the server machines. Some mutators only run on the server machine, so do not need to have any changes to the UT2004.ini file.

If you need to edit the UT2004.ini file it is in the '<UT2004>/system' folder. Edit it using Notepad to add the package files to the ServerPackages in the [Engine.GameEngine] section.

Example, if the new packages are called jcbNewSkins.utx, jcbNewSkins.upl and jcbMutator.u edit the UT2004.ini file as follows:

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
...
ServerPackages=UTClassic
ServerPackages=BonusPack
ServerPackages=SkaarjPack
ServerPackages=SkaarjPack_rc
ServerPackages=jcbNewSkins
ServerPackages=jcbMutator
It should only be necessary to do this on the machine acting as the server.

Functions that are server side only, will work without any setup on either the client or the server.

If the package is registered, it will automatically be copied, to any client machine, when that client joins the match. This is OK for small mutators but should be avoided for large packages, such as skin packs.

Unreal Tournament 2003 or 2004

Mods created for UT2003 should work on UT2004. It is unlikely to work the other way round.

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