Return of the Killer Potato is a 3D game with control of the main character seen through a 3rd person perspective. With the exception of certain weapons Yam will move and face the direction the player pushes. The game's camera is controlled by using the left and right camera controls.
Note that unlike first person shooters and some 3rd person games, Yam's rotation is not controlled by the camera. Pushing forward, back, left and right will also make Yam move and face relative to the screen. That is to say, pushing up will always make Yam move forward, back backwards, and left and right repsectively. Is it recommended that first time players practice in the Training Map to get used to the controls.
Yam can lock on to any enemy that he is in range of. Once he is locked on he will maintain the lock and auto face the enemy. This allows the player to dodge around and fire without having to worry too much about aim (note - certain weapons do not allow the player to lock on). The lock will be lost if one of the following happens,
Yam can hold up to four different weapons. One of these will always be his trusty pistol. The pistol is a slow, weak weapon but has the advantage of being the only weapon that can fired underwater and has unlimited ammo. All other weapons have limited ammo and more ammo for each must be aquired before they can be used. Ammo for weapons can be gained by defeating enemies or finding them scattered throughout levels.
All weapons can be fired at any time by pressing the fire button. The best way to use weapons is by locking on to enemies (see previous section). When a weapon runs out of ammo the next best weapon is automatically selected (explosives are skipped).
Name | Damage | Rate of Fire | Clip Size | Desciption |
Pistol | Low | Low | Unlimited | Yam's trusty pistol is a low powered weapon with a slow firing rate. It does however benefit from unlimited ammo and is the only weapon that can be fired underwater. The weaknesses of the weapon are fairly level with the advantages of it. |
Uzi | Low | High | 100 | One of the two weapons favoured by the BioMechs. The Uzi has a low damage rate (on par with the pistol) but has a high fire rate. In the hands of a small detachment of Assimilated Potatos, it is a weapon that has claimed many lives in the Potato army. |
Shotgun | Range Dependent | Low | 20 | Another favoured weapon of the BioMechs. The shotgun has a low firing rate but causes a lot of damage at close range. A close range blast is usually enough to kill any enemy immediately. |
Grenade | Range Dependent | Low | 8 | A standard explosive. Causes a lot of damage to those within the target area and additional damage to those within the impact range. Easily avoided at a distance. |
During mission Yam will come across a number of items. These are split in to three distinct categories - Medical, Utility and Special.
Medical | These take the form of cherries (a Potato's staple diet) and first aid kits (found in BioMech bases). Cherries will restore small amounts of health while first aid kits will restore a lot more. These items are used immediately. |
Utility | Items such as key cards fall in to this category. This items are carried by Yam until they are used (even if Yam leaves the current level). Such items are needed by switches and other interactive devices. |
Special | These items are quite rare and/or unique. They can grant Yam (or Teeka) a permanent powerup. Examples of these include Shields and additional weaponary for Teeka. |
Yam will sometimes need to swim in order to continue his mission or in other to reach a certain point. Yam has limited oxygen when underwater. Once his oxygen runs out Yam will begin to drown very quickly, so keep an eye on your oxygen levels. Swimming is much the same as moving on land except that pushing Jump will cause Yam to swim up. Yam will automatically sink if you do not try and swim up.
Be aware that while in water the only weapon that Yam can use is the Pistol. All other weapons will fail to fire. He cannot even throw grenades underwater.
As well as water Yam's homeworld is also populated by areas of slime and lava. Both of these are bad for Yam's health and he cannot swim in either of these. If Yam falls in to either of them he will lose some health and then be placed back in to the last safe place he was in before his fall.
When Yam is stunned you will briefly lose control of him. While stunned Yam will tumble helplessly for a period of time and will stop once his lands back on the ground or in water. Yam is completely helpless while he is stunned and is still able to take damage. This means that enemies and environments can still cause him harm.
Yam will become stunned under the following circumstances,
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